Private Battle
Pick how tough the rival Muses are. Great for learning the plaza. Private Battles never pay.
4 vs 4, three minutes. Ink the ground, splat the other team, and dive into your own ink to swim and refill. When the whistle blows, the team with the most turf inked wins.
Pick how tough the rival Muses are. Great for learning the plaza. Private Battles never pay.
Three Turf Wars back to back. The rival teams get tougher every round. Win all three and the prize goes to your wallet.
Your look is just for style. Your blaster decides how you play.
Every wallet that has won a MUSESPLATOON Splatfest, most recent first, with how much it has won and how much has been paid out.
September 2026. Everyone has a Muse, the fluffy companion on every screen. The rogue agents are gone and the boxing ring has gone quiet. The Muses wanted something messier.
So they found the ink. Now every afternoon, teams of four roll into Fluff Plaza with blasters, rollers and chargers and paint the place in their colors. Three minutes on the clock. The Judge Muse counts every splotch.
In MUSESPLATOON you control your own Muse. No script decides the match, and nobody buys an edge.
Click a key, then press the new one. Backspace clears. Mouse: aim (click the game to lock the pointer), left click = shoot, right click = Fluff Bomb. Esc pauses.
Splatfest · win all three for $5
No wallet connected yet. Connect now so a Splatfest prize can reach you.
Add your wallet before you go. It takes a few seconds and means any prize you win is paid to you.
Opening MetaMask…